Wyrd is a blank rune, a late addition to the FUTHARK. It represents fate or destiny and relates to the three Norns in Norse mythology, what was, what is, and what will be. Uld represents the past. Verandi represents the present. Skuld represents the future. They are very much like the Fates in Greek mythology. To draw this stone means that one has reached a point in life where things are predestined. They will play out as they will. You can’t change the course of what has already been written.
According to the healing interpretation of the runes, Wyrd represents the divine. Whether one meets the divine in a church or on a mountaintop, whether it comes as a raging thunderclap or a quiet whisper in the night, an experience with the divine has the power to change one’s life forever. It is what gives the seekers their visions and the prophets their message. You can do what you want, but the divine will has another plan for you. At the end of the day, what will be, will be.
A year ago, I’d drawn the Wyrd stone at a Halloween party, and now I’d returned from Mexico with a working knowledge of the stones. What was my intention with them, if any? Only to give good advice to those who were seeking it.
I’d lived long enough by now to know that wisdom doesn’t come from cards, or stones, or tea leaves, rather it lies in the minds and hearts of those who’ve made it their mission to study the human condition.
It would never be my intention to use the stones to tell fortunes or make predictions. What I could possibly offer is the best approach to take to situations that trouble us all. Nothing more. If it was my destiny to do so, then it would happen. If not, that was fine too. The future was wide open.
